Town: Ådehlÿ Räct Haphÿhc

Ådehlÿ Räct Haphÿhc

Ådehlÿ Räct Haphÿhc
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceGandlacckÿrf Kingdom
Sub ProvenceFùshdùjnā County
RegionLewgh Obn Forest
Founded1060
Community LeaderJarl Belegiel Zehndtubckexu
Area5 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4646 m (15242 ft)
Average Yearly Precipitation144 cm/y (56 in/y)
Population1331
Population Density266 people per km2 (665 people per mi2)
Town AuraMysticism
Naming
Native nameÅdehlÿ Räct Haphÿhc
Pronunciation/qerˈbɑː jəlz/ /haˈfɪ̘k/
Direct Translation[drought] [damage]
Translation[Not Yet Translated]

Ådehlÿ Räct Haphÿhc (/qerˈbɑː jəlz/ /haˈfɪ̘k/ [drought] [damage]) is a subtropical Town located in Fùshdùjnā County, Gandlacckÿrf Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Räct Haphÿhc is derived from the Dwarven language, as Ådehlÿ Räct Haphÿhc was founded by Lumbiel Raycztrÿke, who was culturaly Dwarvern.

Climate

Ådehlÿ Räct Haphÿhc has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Ådehlÿ Räct Haphÿhc receives an average of 144 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Räct Haphÿhc covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4646 m (15242 ft) above sea level.

Overview

Ådehlÿ Räct Haphÿhc was founded durring the late 12th century in fall of the year 1060, by Lumbiel Raycztrÿke. The establishment of Ådehlÿ Räct Haphÿhc suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Räct Haphÿhc was built using the conventions of Dwarvern durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Räct Haphÿhc is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Räct Haphÿhc is is constructed arround a semi-circular premissive flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Ådehlÿ Räct Haphÿhc shows Ådehlÿ Räct Haphÿhc as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Ådehlÿ Räct Haphÿhc places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Ådehlÿ Räct Haphÿhc has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Räct Haphÿhc. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Räct Haphÿhc's parks.

Ådehlÿ Räct Haphÿhc has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Räct Haphÿhc.

Ådehlÿ Räct Haphÿhc has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Räct Haphÿhc has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ådehlÿ Räct Haphÿhc has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Räct Haphÿhc has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Räct Haphÿhc's public wards, blessings, and other arcane systems.

Ådehlÿ Räct Haphÿhc possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Räct Haphÿhc's grid is powered by hydrogalvanic generators.

Ådehlÿ Räct Haphÿhc's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ådehlÿ Räct Haphÿhc has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Räct Haphÿhc's natural decorations nor waterways.

Ådehlÿ Räct Haphÿhc has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Räct Haphÿhc has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Räct Haphÿhc's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Ådehlÿ Räct Haphÿhc hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Caypup near Ådehlÿ Räct Haphÿhc are known to be more aggressive than normal.

Ådehlÿ Räct Haphÿhc's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Illusion energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5363 m2
    • Cattle and Similar Creatures: 332
    • Poultry: 3993
    • Swine: 266
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 133

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

407 of Ådehlÿ Räct Haphÿhc's population work within a Foundational Occupation.

898 of Ådehlÿ Räct Haphÿhc's population do not work in a formal occupation, but do contribute to the local economy. 26 (2%) are noncontributers.

Points of Interest

Ådehlÿ Räct Haphÿhc is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Ådehlÿ Räct Haphÿhc is accessed from a nearby river via an intricate series of locks.

POI

History

The the a mummified relic of Abjuration, an a mummified relic imbued with notable amounts of Abjuration energies was created in Ådehlÿ Räct Haphÿhc by in time immemorial, reportedly some time during the late 2nd century.

History